Version: 5.6

CanvasRenderer

class in UnityEngine

/

다음으로부터 상속:Component

매뉴얼로 전환

설명

A component that will render to the screen after all normal rendering has completed when attached to a Canvas. Designed for GUI application.

See Also:Canvas.

변수

absoluteDepthDepth of the renderer relative to the root canvas.
cullIndicates whether geometry emitted by this renderer is ignored.
hasMovedTrue if any change has occured that would invalidate the positions of generated geometry.
hasPopInstructionEnable 'render stack' pop draw call.
hasRectClippingTrue if rect clipping has been enabled on this renderer. See Also: CanvasRenderer.EnableRectClipping, CanvasRenderer.DisableRectClipping.
materialCountThe number of materials usable by this renderer.
popMaterialCountThe number of materials usable by this renderer. Used internally for masking.
relativeDepthDepth of the renderer realative to the parent canvas.

Public 함수

ClearRemove all cached vertices.
DisableRectClippingDisables rectangle clipping for this CanvasRenderer.
EnableRectClippingEnables rect clipping on the CanvasRendered. Geometry outside of the specified rect will be clipped (not rendered).
GetAlphaGet the current alpha of the renderer.
GetColorGet the current color of the renderer.
GetMaterialGets the current Material assigned to the CanvasRenderer.
GetPopMaterialGets the current Material assigned to the CanvasRenderer. Used internally for masking.
SetAlphaSet the alpha of the renderer. Will be multiplied with the UIVertex alpha and the Canvas alpha.
SetAlphaTextureThe Alpha Texture that will be passed to the Shader under the _AlphaTex property.
SetColorSet the color of the renderer. Will be multiplied with the UIVertex color and the Canvas color.
SetMaterialSet the material for the canvas renderer. If a texture is specified then it will be used as the 'MainTex' instead of the material's 'MainTex'. See Also: CanvasRenderer.SetMaterialCount, CanvasRenderer.SetTexture.
SetMeshSets the Mesh used by this renderer.
SetPopMaterialSet the material for the canvas renderer. Used internally for masking.
SetTextureSets the texture used by this renderer's material.

정적 함수

AddUIVertexStreamTake the Vertex steam and split it corrisponding arrays (positions, colors, uv0s, uv1s, normals and tangents).
CreateUIVertexStreamConvert a set of vertex components into a stream of UIVertex.
SplitUIVertexStreamsGiven a list of UIVertex, split the stream into it's component types.

Events

onRequestRebuild(Editor Only) Event that gets fired whenever the data in the CanvasRenderer gets invalidated and needs to be rebuilt.

상속된 멤버

변수

gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagThe tag of this game object.
transformThe Transform attached to this GameObject.
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public 함수

BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagIs this game object tagged with tag ?
GetComponentReturns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.