StringMessage

class in UnityEngine.Networking.NetworkSystem

/

다음으로부터 상속:Networking.MessageBase

매뉴얼로 전환

설명

This is a utility class for simple network messages that contain only a string.

This example sends a message with the name of the scene.

using UnityEngine.Networking;

class Test { void SendSceneName(string sceneName) { var msg = new NetworkSystem.StringMessage(sceneName); NetworkServer.SendToAll(MsgType.Scene, msg); } };

변수

valueThe string that will be serialized.

상속된 멤버

Public 함수

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.