Version: 5.6

RenderTextureFormat

enumeration

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설명

Format of a RenderTexture.

Note that a particular render texture format might not be supported by the current platform or GPU. Use SystemInfo.SupportsRenderTextureFormat to check before using.

See Also: RenderTexture.format, RenderTexture class.

변수

ARGB32Color render texture format, 8 bits per channel.
DepthA depth render texture format.
ARGBHalfColor render texture format, 16 bit floating point per channel.
ShadowmapA native shadowmap render texture format.
RGB565Color render texture format.
ARGB4444Color render texture format, 4 bit per channel.
ARGB1555Color render texture format, 1 bit for Alpha channel, 5 bits for Red, Green and Blue channels.
DefaultDefault color render texture format: will be chosen accordingly to Frame Buffer format and Platform.
ARGB2101010Color render texture format. 10 bits for colors, 2 bits for alpha.
DefaultHDRDefault HDR color render texture format: will be chosen accordingly to Frame Buffer format and Platform.
ARGB64Four color render texture format, 16 bits per channel, fixed point, unsigned normalized.
ARGBFloatColor render texture format, 32 bit floating point per channel.
RGFloatTwo color (RG) render texture format, 32 bit floating point per channel.
RGHalfTwo color (RG) render texture format, 16 bit floating point per channel.
RFloatScalar (R) render texture format, 32 bit floating point.
RHalfScalar (R) render texture format, 16 bit floating point.
R8Scalar (R) render texture format, 8 bit fixed point.
ARGBIntFour channel (ARGB) render texture format, 32 bit signed integer per channel.
RGIntTwo channel (RG) render texture format, 32 bit signed integer per channel.
RIntScalar (R) render texture format, 32 bit signed integer.
BGRA32Color render texture format, 8 bits per channel.
RGB111110FloatColor render texture format. R and G channels are 11 bit floating point, B channel is 10 bit floating point.
RG32Two color (RG) render texture format, 16 bits per channel, fixed point, unsigned normalized.
RGBAUShortFour channel (RGBA) render texture format, 16 bit unsigned integer per channel.
RG16Two channel (RG) render texture format, 8 bits per channel.