General purpose serializer for UNET (for reading byte arrays).
This class works with NetworkWriter and is used for serializing data for UNet commands, RPC calls, events and low level messages.
| NetworkReader | Creates a new NetworkReader object. | 
| ReadBoolean | Reads a boolean from the stream. | 
| ReadByte | Reads a byte from the stream. | 
| ReadBytes | Reads a number of bytes from the stream. | 
| ReadBytesAndSize | This read a 16-bit byte count and a array of bytes of that size from the stream. | 
| ReadChar | Reads a char from the stream. | 
| ReadColor | Reads a unity Color objects. | 
| ReadColor32 | Reads a unity color32 objects. | 
| ReadDecimal | Reads a decimal from the stream. | 
| ReadDouble | Reads a double from the stream. | 
| ReadGameObject | Reads a reference to a GameObject from the stream. | 
| ReadInt16 | Reads a signed 16 bit integer from the stream. | 
| ReadInt32 | Reads a signed 32bit integer from the stream. | 
| ReadInt64 | Reads a signed 64 bit integer from the stream. | 
| ReadMatrix4x4 | Reads a unity Matrix4x4 object. | 
| ReadMessage | This is a utility function to read a typed network message from the stream. | 
| ReadNetworkHash128 | Reads a NetworkHash128 assetId. | 
| ReadNetworkId | Reads a NetworkInstanceId from the stream. | 
| ReadNetworkIdentity | Reads a reference to a NetworkIdentity from the stream. | 
| ReadPackedUInt32 | Reads a 32-bit variable-length-encoded value. | 
| ReadPackedUInt64 | Reads a 64-bit variable-length-encoded value. | 
| ReadPlane | Reads a unity Plane object. | 
| ReadQuaternion | Reads a Unity Quaternion object. | 
| ReadRay | Reads a Unity Ray object. | 
| ReadRect | Reads a Unity Rect object. | 
| ReadSByte | Reads a signed byte from the stream. | 
| ReadSceneId | Reads a NetworkSceneId from the stream. | 
| ReadSingle | Reads a float from the stream. | 
| ReadString | Reads a string from the stream. (max of 32k bytes). | 
| ReadTransform | Reads a reference to a Transform from the stream. | 
| ReadUInt16 | Reads an unsigned 16 bit integer from the stream. | 
| ReadUInt32 | Reads an unsigned 32 bit integer from the stream. | 
| ReadUInt64 | Reads an unsigned 64 bit integer from the stream. | 
| ReadVector2 | Reads a Unity Vector2 object. | 
| ReadVector3 | Reads a Unity Vector3 objects. | 
| ReadVector4 | Reads a Unity Vector4 object. | 
| SeekZero | Sets the current position of the reader's stream to the start of the stream. | 
| ToString | Returns a string representation of the reader's buffer. |