class in UnityEngine.Experimental.Director
/
다음으로부터 상속:Experimental.Director.AnimationPlayable
Playable that plays a RuntimeAnimatorController. Can be used as an input to an AnimationPlayable.
| layerCount | See IAnimatorControllerPlayable.layerCount. |
| parameterCount | See IAnimatorControllerPlayable.parameterCount. |
| CrossFade | See IAnimatorControllerPlayable.CrossFade. |
| CrossFadeInFixedTime | See IAnimatorControllerPlayable.CrossFadeInFixedTime. |
| GetAnimatorTransitionInfo | See IAnimatorControllerPlayable.GetAnimatorTransitionInfo. |
| GetBool | See IAnimatorControllerPlayable.GetBool. |
| GetCurrentAnimatorClipInfo | See IAnimatorControllerPlayable.GetCurrentAnimatorClipInfo. |
| GetCurrentAnimatorClipInfoCount | See IAnimatorControllerPlayable.GetCurrentAnimatorClipInfoCount. |
| GetCurrentAnimatorStateInfo | See IAnimatorControllerPlayable.GetCurrentAnimatorStateInfo. |
| GetFloat | See IAnimatorControllerPlayable.GetFloat. |
| GetInteger | See IAnimatorControllerPlayable.GetInteger. |
| GetLayerIndex | See IAnimatorControllerPlayable.GetLayerIndex. |
| GetLayerName | See IAnimatorControllerPlayable.GetLayerName. |
| GetLayerWeight | See IAnimatorControllerPlayable.GetLayerWeight. |
| GetNextAnimatorClipInfo | See IAnimatorControllerPlayable.GetNextAnimatorClipInfo. |
| GetNextAnimatorClipInfoCount | See IAnimatorControllerPlayable.GetNextAnimatorClipInfoCount. |
| GetNextAnimatorStateInfo | See IAnimatorControllerPlayable.GetNextAnimatorStateInfo. |
| GetParameter | See AnimatorController.GetParameter. |
| HasState | See IAnimatorControllerPlayable.HasState. |
| IsInTransition | See IAnimatorControllerPlayable.IsInTransition. |
| IsParameterControlledByCurve | See IAnimatorControllerPlayable.IsParameterControlledByCurve. |
| Play | See IAnimatorControllerPlayable.Play. |
| PlayInFixedTime | See IAnimatorControllerPlayable.PlayInFixedTime. |
| ResetTrigger | See IAnimatorControllerPlayable.ResetTrigger. |
| SetBool | See IAnimatorControllerPlayable.SetBool. |
| SetFloat | See IAnimatorControllerPlayable.SetFloat. |
| SetInteger | See IAnimatorControllerPlayable.SetInteger. |
| SetLayerWeight | See IAnimatorControllerPlayable.SetLayerWeight. |
| SetTrigger | See IAnimatorControllerPlayable.SetTrigger. |
| handle | Returns the PlayableHandle for this playable. |
| IsValid | Returns true if the Playable is valid. A playable can be invalid if it was disposed. This is different from a Null playable. |
| OnSetPlayState | Callback called when the PlayState has changed |
| OnSetTime | Callback called when the current time has changed |
| PrepareFrame | Prepares the Playable tree for the next frame. PrepareFrame is called before the tree is evaluated. |