Version: 5.6

ComputeBufferType

enumeration

매뉴얼로 전환

설명

ComputeBuffer type.

Different types of compute buffers map to different usage and declarations in HLSL shaders. Default type is "structured buffer" (StructuredBuffer<T> or RWStructuredBuffer<T>).

See Also: ComputeBuffer, ComputeShader, Material.SetBuffer.

변수

DefaultDefault ComputeBuffer type (structured buffer).
RawRaw ComputeBuffer type (byte address buffer).
AppendAppend-consume ComputeBuffer type.
Counter ComputeBuffer with a counter.
IndirectArguments ComputeBuffer used for Graphics.DrawProceduralIndirect, ComputeShader.DispatchIndirect or Graphics.DrawMeshInstancedIndirect arguments.
GPUMemory ComputeBuffer is attempted to be located in GPU memory.