Access to application run-time data.
This class contains static methods for looking up information about and controlling the run-time data.
| absoluteURL | The absolute path to the web player data file (Read Only). | 
| backgroundLoadingPriority | Priority of background loading thread. | 
| buildGUID | Returns a GUID for this build (Read Only). | 
| cloudProjectId | A unique cloud project identifier. It is unique for every project (Read Only). | 
| companyName | Return application company name (Read Only). | 
| dataPath | Contains the path to the game data folder (Read Only). | 
| genuine | Returns false if application is altered in any way after it was built. | 
| genuineCheckAvailable | Returns true if application integrity can be confirmed. | 
| identifier | Returns application identifier at runtime. On Apple platforms this is the 'bundleIdentifier' saved in the info.plist file, on Android it's the 'package' from the AndroidManifest.xml. | 
| installerName | Returns the name of the store or package that installed the application (Read Only). | 
| installMode | Returns application install mode (Read Only). | 
| internetReachability | Returns the type of Internet reachability currently possible on the device. | 
| isConsolePlatform | Is the current Runtime platform a known console platform. | 
| isEditor | Are we running inside the Unity editor? (Read Only) | 
| isFocused | Whether the player currently has focus. Read-only. | 
| isMobilePlatform | Is the current Runtime platform a known mobile platform. | 
| isPlaying | Returns true when in any kind of player (Read Only). | 
| isWebPlayer | Are we running inside a web player? (Read Only) | 
| persistentDataPath | Contains the path to a persistent data directory (Read Only). | 
| platform | Returns the platform the game is running on (Read Only). | 
| productName | Returns application product name (Read Only). | 
| runInBackground | Should the player be running when the application is in the background? | 
| sandboxType | Returns application running in sandbox (Read Only). | 
| srcValue | The path to the web player data file relative to the html file (Read Only). | 
| streamedBytes | How many bytes have we downloaded from the main unity web stream (Read Only). | 
| streamingAssetsPath | Contains the path to the StreamingAssets folder (Read Only). | 
| systemLanguage | The language the user's operating system is running in. | 
| targetFrameRate | Instructs game to try to render at a specified frame rate. | 
| temporaryCachePath | Contains the path to a temporary data / cache directory (Read Only). | 
| unityVersion | The version of the Unity runtime used to play the content. | 
| version | Returns application version number (Read Only). | 
| CancelQuit | Cancels quitting the application. This is useful for showing a splash screen at the end of a game. | 
| CanStreamedLevelBeLoaded | Can the streamed level be loaded? | 
| CaptureScreenshot | Captures a screenshot at path filename as a PNG file. | 
| ExternalCall | Calls a function in the web page that contains the WebGL Player. | 
| ExternalEval | Execution of a script function in the contained web page. | 
| GetBuildTags | Returns an array of feature tags in use for this build (Read Only). | 
| GetStackTraceLogType | Get stack trace logging options. The default value is StackTraceLogType.ScriptOnly. | 
| GetStreamProgressForLevel | How far has the download progressed? [0...1]. | 
| HasProLicense | Is Unity activated with the Pro license? | 
| HasUserAuthorization | Check if the user has authorized use of the webcam or microphone in the Web Player. | 
| OpenURL | Opens the url in a browser. | 
| Quit | Quits the player application. | 
| RequestAdvertisingIdentifierAsync | Request advertising ID for iOS, Android and Windows Store. | 
| RequestUserAuthorization | Request authorization to use the webcam or microphone in the Web Player. | 
| SetStackTraceLogType | Set stack trace logging options. The default value is StackTraceLogType.ScriptOnly. | 
| Unload | Unloads the Unity runtime. | 
| logMessageReceived | Event that is fired if a log message is received. | 
| logMessageReceivedThreaded | Event that is fired if a log message is received. | 
| lowMemory | This event occurs when a mobile device notifies of low memory. You can release other non-critical assets from memory in response to this in order to avoid the app being terminated. For example, textures audio clips or also loading smaller versions of such assets. | 
| AdvertisingIdentifierCallback | Delegate method for fetching advertising ID. | 
| LogCallback | Use this delegate type with Application.logMessageReceived or Application.logMessageReceivedThreaded to monitor what gets logged. | 
| LowMemoryCallback | This is the delegate function when a mobile device notifies of low memory. |