Version: 5.6

CapsuleBoundsHandle

class in UnityEditor.IMGUI.Controls

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다음으로부터 상속:IMGUI.Controls.PrimitiveBoundsHandle

매뉴얼로 전환

설명

A compound handle to edit a capsule-shaped bounding volume in the Scene view.

A capsule volume is defined by two parameters. The height specifies the upper and lower bounds along the heightAxis, while the radius specifies the radius of the capsule's cross section between the upper and lower points on its height axis.

2D and 3D CapsuleBoundsHandle in the Scene View.

See Also: PrimitiveBoundsHandle.

변수

heightGets or sets the height of the capsule bounding volume.
heightAxisGets or sets the axis in the handle's space to which height maps. The radius maps to the remaining axes.
radiusGets or sets the radius of the capsule bounding volume.

생성자

CapsuleBoundsHandleCreate a new instance of the CapsuleBoundsHandle class.

보호되는 함수

DrawWireframeDraw a wireframe capsule for this instance.
OnHandleChangedA callback for when a control handle was dragged in the scene.

상속된 멤버

변수

axesFlags specifying which axes should display control handles.
centerGets or sets the center of the bounding volume for the handle.
handleColorSpecifies the color of the control handles.
midpointHandleDrawFunctionAn optional CapFunction to use when displaying the control handles. Defaults to Handles.DotHandleCap if no value is specified.
midpointHandleSizeFunctionAn optional SizeFunction to specify how large the control handles should be in the space of Handles.matrix. Defaults to a fixed screen-space size.
wireframeColorSpecifies the color of the wireframe shape.

Public 함수

DrawHandleA function to display this instance in the current handle camera using its current configuration.
SetColorSet handleColor and wireframeColor to the same value.

보호되는 함수

GetSizeGets the current size of the bounding volume for this instance.
IsAxisEnabledGets a value indicating whether the specified axis is enabled for the current instance.
SetSizeSets the current size of the bounding volume for this instance.