name
で GameObject を検索し返します。
この関数は、アクティブなゲームオブジェクトのみを返します。name
でゲームオブジェクトが見つからない場合は、null を返します。name
に '/' の文字が含まれている場合は、パス名のように階層を走査します。
パフォーマンスの面から、この関数をすべてのフレームで使用することは推奨されません。代わりに、開始時の結果をメンバー変数にキャッシュしたり、GameObject.FindWithTag を使用します。
Note: If you wish to find a child GameObject, it is often easier to use Transform.Find.
Note: If the game is running with multiple scenes then Find will search in all of them.
using UnityEngine; using System.Collections;
// This returns the GameObject named Hand in one of the Scenes.
public class ExampleClass : MonoBehaviour { public GameObject hand;
void Example() { // This returns the GameObject named Hand. hand = GameObject.Find("Hand");
// This returns the GameObject named Hand. // Hand must not have a parent in the Hierarchy view. hand = GameObject.Find("/Hand");
// This returns the GameObject named Hand, // which is a child of Arm > Monster. // Monster must not have a parent in the Hierarchy view. hand = GameObject.Find("/Monster/Arm/Hand");
// This returns the GameObject named Hand, // which is a child of Arm > Monster. hand = GameObject.Find("Monster/Arm/Hand"); } }
GameObject.Find is useful for automatically connecting references to other objects at load time; for example, inside MonoBehaviour.Awake or MonoBehaviour.Start.
パフォーマンス上の理由から、毎フレームでこの関数を使用することは推奨されません。
A common pattern is to assign a GameObject to a variable inside MonoBehaviour.Start, and use the variable in MonoBehaviour.Update.
using UnityEngine; using System.Collections;
// Find the GameObject named Hand and rotate it every frame
public class ExampleClass : MonoBehaviour { private GameObject hand;
void Start() { hand = GameObject.Find("/Monster/Arm/Hand"); }
void Update() { hand.transform.Rotate(0, 100 * Time.deltaTime, 0); } }
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