2D 物理挙動の衝突に関連した衝突地点に関する詳細
A contact point describes a point of intersection between two Collider2D. ContactPoint2D can only exist on Collider2D that are not set to be triggers as triggers do not define contact points.
See Also: Collider2D.isTrigger, Physics2D.GetContacts, Rigidbody2D.GetContacts, Collider2D.GetContacts and Collision2D.
collider | The incoming Collider2D involved in the collision with the otherCollider. |
enabled | Indicates whether the collision response or reaction is enabled or disabled. |
normal | 衝突した面の法線 |
normalImpulse | Gets the impulse applied at the contact point along the ContactPoint2D.normal. |
otherCollider | The other Collider2D involved in the collision with the collider. |
otherRigidbody | The other Rigidbody2D involved in the collision with the rigidbody. |
point | ワールド座標での二つのコライダーの衝突地点 |
relativeVelocity | Gets the relative velocity of the two colliders at the contact point (Read Only). |
rigidbody | The incoming Rigidbody2D involved in the collision with the otherRigidbody. |
separation | Gets the distance between the colliders at the contact point. |
tangentImpulse | Gets the impulse applied at the contact point which is perpendicular to the ContactPoint2D.normal. |
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