Version: 2021.1
言語: 日本語

FrameTiming

struct in UnityEngine

マニュアルに切り替える

説明

Struct containing basic FrameTimings and accompanying relevant data.

変数

cpuFrameTimeThe CPU time for a given frame, in ms.
cpuTimeFrameCompleteThis is the CPU clock time at the point GPU finished rendering the frame and interrupted the CPU.
cpuTimePresentCalledThis is the CPU clock time at the point Present was called for the current frame.
gpuFrameTimeThe GPU time for a given frame, in ms.
heightScaleThis was the height scale factor of the Dynamic Resolution system(if used) for the given frame and the linked frame timings.
syncIntervalThis was the vsync mode for the given frame and the linked frame timings.
widthScaleThis was the width scale factor of the Dynamic Resolution system(if used) for the given frame and the linked frame timings.