Version: 2021.1
言語: 日本語

ListPool<T0>

class in UnityEngine.Pool

/

継承:Pool.CollectionPool_2

マニュアルに切り替える

説明

A version of CollectionPool<T0,T1> for Lists.

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Pool;

// This example shows how both version of Get could be used to simplify a line of points. public class Simplify2DLine { public List<Vector2> SimplifyLine(Vector2[] points) { // This version will only be returned to the pool if we call Release on it. var simplifiedPoints = ListPool<Vector2>.Get();

// Copy the points into a temp list so we can pass them into the Simplify method // When the pooled object leaves the scope it will be Disposed and returned to the pool automatically. // This version is ideal for working with temporary lists. using (var pooledObject = ListPool<Vector2>.Get(out List<Vector2> tempList)) { for (int i = 0; i < points.Length; ++i) { tempList.Add(points[i]); }

LineUtility.Simplify(tempList, 1.5f, simplifiedPoints); } return simplifiedPoints; } }

継承メンバー

Static 関数

GetGet an instance from the pool. If the pool is empty then a new instance will be created.
ReleaseReturns the instance back to the pool.