Version: 2021.1
言語: 日本語

CreateGameObjectHierarchyEventArgs

struct in UnityEditor

マニュアルに切り替える

説明

A change of this type indicates that a GameObject has been created, possibly with additional objects below it in the hierarchy. This happens for example when Undo.RegisterCreatedObjectUndo is used with a GameObject.

変数

instanceIdThe instance ID of the GameObject that has been created.
sceneThe scene containing the GameObject that has been created.

コンストラクタ

CreateGameObjectHierarchyEventArgsConstructs a new instance.