Choose how textures are applied to Particle Trails.
Stretch | Map the texture once along the entire length of the trail. |
Tile | Repeat the texture along the trail. To set the tiling rate, use Material.SetTextureScale. |
DistributePerSegment | Map the texture once along the entire length of the trail, assuming all vertices are evenly spaced. |
RepeatPerSegment | Repeat the texture along the trail, repeating at a rate of once per trail segment. To adjust the tiling rate, use Material.SetTextureScale. |