オクルージョンカリングの設定を行うクラスです
doesSceneHaveManualPortals | Does the Scene contain any occlusion portals that were added manually rather than automatically? |
isRunning | 静的なオクルージョンカリングデータの非同期式の生成が、実行されているかを確認するために使用します |
umbraDataSize | Returns the size in bytes that the PVS data is currently taking up in this Scene on disk. |
Cancel | 非同期で生成中のオクルージョンカリングのデータをキャンセルします |
Clear | Clears the PVS of the opened Scene. |
Compute | 同期で静的なオクルージョンカリングのデータを生成します |
GenerateInBackground | 非同期の静的なオクルージョンカリングデータを計算するために使用します |
RemoveCacheFolder | Removes temporary folder used when baking occlusion. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.