Version: 2021.1
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingAccelerationStructure

class in UnityEngine.Experimental.Rendering

マニュアルに切り替える

説明

A data structure used to represent the Renderers in the Scene for GPU ray tracing.

コンストラクタ

RayTracingAccelerationStructureCreates a RayTracingAccelerationStructure with the given RayTracingAccelerationStructure.RASSettings.

Public 関数

AddInstanceAdds a ray tracing instance associated with a Renderer to this RayTracingAccelerationStructure.
BuildBuilds this RayTracingAccelerationStructure on the GPU.
DisposeDestroys this RayTracingAccelerationStructure.
GetSizeReturns the total size of this RayTracingAccelerationStructure on the GPU in bytes.
ReleaseSee Also: RayTracingAccelerationStructure.Dispose.
RemoveInstanceRemoves a ray tracing instance associated with a Renderer from this RayTracingAccelerationStructure.
UpdateInstanceMaskUpdates the instance mask of a ray tracing instance associated with the Renderer passed as argument.
UpdateInstanceTransformUpdates the transform of the instance associated with the Renderer passed as argument.