SpriteAtlasAsset stores inputs for generating SpriteAtlas and generates atlas textures on Import.
isVariant | Checks whether the Sprite Atlas Importer set the Sprite Atlas as a Variant. |
Add | Add an array of Assets to the packable objects list. |
GetPackingSettings | Gets the current SpriteAtlasPackingSettings to use when packing SpriteAtlas. |
GetPlatformSettings | Gets the platform settings of the build target specified. |
GetTextureSettings | Gets the SpriteAtlasTextureSettings of packed Textures generated by this SpriteAtlasAsset. |
Remove | Removes objects from the Atlas's packable objects list. |
SetIncludeInBuild | Defines if the SpriteAtlas's packed Textures that the Importer generates are included in the build with the Sprite after packing is done. |
SetIsVariant | Sets whether this Sprite Atlas is a Variant or not. |
SetMasterAtlas | Sets an Atlas to be the Master Atlas. |
SetPackingSettings | Sets the SpriteAtlasPackingSettings to use when packing this SpriteAtlas. |
SetPlatformSettings | Set the platform specific settings. |
SetTextureSettings | Sets the SpriteAtlasTextureSettings for the packed Texture generated by this SpriteAtlas. |
SetVariantScale | Sets the value used to downscale the Master's Texture. |
Load | Loads SpriteAtlasAsset at the given path. File extension of SpriteAtlasAsset is *.spriteatlasv2. |
Save | Saves SpriteAtlasAsset to disk. File extension of SpriteAtlasAsset is *.spriteatlasv2. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | タイプ type から最初に見つけたアクティブのオブジェクトを返します |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | original のオブジェクトをクローンします |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |