Configures how Unity bakes lighting and can be assigned to a LightingSettings instance or asset.
Note that Unity's built-in Lightmap Parameters Assets are read-only.
See Also: LightmapParameters.SetLightmapParametersForLightingSettings.
antiAliasingSamples | エイリアシングを低減するテクセルをスーパーサンプルする最大回数 |
AOAntiAliasingSamples | AO でエイリアシングを低減するテクセルをスーパーサンプルする最大回数 |
AOQuality | アンビエントオクルージョンを計算するためのキャストする光線の数 |
backFaceTolerance | 正面にあてる必要がある光線の始点から撮る光線の割合 |
bakedLightmapTag | BakedLightmapTag はベイクされるライトマップに割り当てに影響する整数です。他のベイクされるパラメータが同じの場合、 BakedLightmapTag の異なる値のオブジェクトが同じライトマップに割り当てられないことを保証します。 |
blurRadius | 直接照明をぼかすベイクの後処理するフィルターの(テクセルでの) 半径 |
clusterResolution | Enlighten が入力光の保存と転送できる解像度を制御します。 |
directLightQuality | エリアでのライトのために使用される光線の数。正確なソフトシャドウができます。 |
irradianceBudget | The amount of data used for realtime GI texels. Specifies how detailed view of the Scene a texel has. Small values mean more averaged out lighting. |
irradianceQuality | 照度フォームファクターを計算するためにキャストする光線の数です。 |
isTransparent | 有効な場合、オブジェクトは GlobalIllumination ライティングを計算中に透過表示されます。 |
limitLightmapCount | If enabled, objects sharing the same lightmap parameters will be packed into LightmapParameters.maxLightmapCount lightmaps. |
maxLightmapCount | The maximum number of lightmaps that will be created for objects sharing the same lightmap parameters. This property is ignored if LightmapParameters.limitLightmapCount is false. |
modellingTolerance | GI の無視されるギャップの最大サイズ(ピクセルサイズの乗数) |
pushoff | The distance to offset the ray origin from the geometry when performing ray tracing, in modelling units. Unity applies the offset to all baked lighting: direct lighting, indirect lighting, environment lighting and ambient occlusion. |
resolution | The texel resolution per meter used for realtime lightmaps. This value is multiplied by LightingSettings.indirectResolution. |
stitchEdges | エッジの組を一緒に縫い合わせる必要があるかどうか |
systemTag | システムタグは整数の識別子です。たとえすべての他のパラメーターが同じでも、オブジェクトを別の Enlighten システムに強制できます。 |
AssignToLightingSettings | Assignes itself to a LightingSettings instance or asset. |
GetLightmapParametersForLightingSettings | Returns the assigned LightmapParameters for the specified LightingSettings. |
SetLightmapParametersForLightingSettings | Sets the LightmapParameters for the specified LightingSettings. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | タイプ type から最初に見つけたアクティブのオブジェクトを返します |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | original のオブジェクトをクローンします |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |
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