Possible attribute types that describe a vertex in a Mesh.
Mesh vertex data comprised of different Vertex Attributes. For example, a vertex can include a Position, Normal, TexCoord0 and Color.
Not all Meshes have all possible VertexAttributes. You can use this enum to query which VertexAttributes a Mesh uses.
See Also: Mesh.HasVertexAttribute, Mesh.GetVertexAttributes, VertexAttributeDescriptor.
| Position | 頂点位置 |
| Normal | 頂点法線 |
| Tangent | Vertex tangent. |
| Color | 頂点カラー |
| TexCoord0 | Primary texture coordinate (UV). |
| TexCoord1 | Additional texture coordinate. |
| TexCoord2 | Additional texture coordinate. |
| TexCoord3 | Additional texture coordinate. |
| TexCoord4 | Additional texture coordinate. |
| TexCoord5 | Additional texture coordinate. |
| TexCoord6 | Additional texture coordinate. |
| TexCoord7 | Additional texture coordinate. |
| BlendWeight | Bone blend weights for skinned Meshes. |
| BlendIndices | Bone indices for skinned Meshes. |