Note that this guide was originally created for use with the Built-in Render Pipeline in Unity 2017.3. For information on adapting this guide for use with the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP), see Update: believable visuals in URP and HDRP.
This guide looks at the fundamental steps for setting up a good baseline for believable visuals. The advice in this guide is provided by the Spotlight Team at Unity. The Spotlight Team help developers and content creators achieve the desired look and quality for their projects. They hear stories from across the industry, and can identify the common issues that customers face. Questions that often arise when making a Scene are “How do we build to a fairly realistic standard visual?” and “How do we make a Scene in Unity that looks believable?”.
La luz, la textura, la escala y el material necesitan todos juntos para que el contenido digital se vea real. Con grandes cantidades de características, funciones, opciones, propiedades, sistemas y variables para ajustar, podría preguntar “¿Por dónde empiezo?” Y “¿En qué orden procedo?”. Esta guía tiene como objetivo responder a estas preguntas.
This guide is accompanied by the Spotlight Tunnel sample scene:
Para usar la escena de ejemplo, extraiga el proyecto en una carpeta y abra el proyecto en Unity.
Todos los Assets proporcionados en este proyecto de muestra debería ser solamente utilizados para proyectos desarrollados con Unity.