Version: 2020.1


Note: UNet is deprecated, and will be removed from Unity in the future. A new system is under development. For more information and next steps see this blog post.

NetworkClient is a high-level API class that manages a network connection from a client to a server, and can send and receive messages between the client and the server. The NetworkClient class also helps to manage spawned network GameObjects, and routing of RPC message and network events.

See the NetworkClient script reference for more information.


Propiedad: Función:
serverIP La dirección IP del servidor que este cliente esta conectado.
serverPort El puerto del servidor al cual este cliente está conectado.
connection The NetworkConnection GameObject this NetworkClient instance is using.
handlers El conjunto de funciones registradas del manejador de mensajes.
numChannels La cantidad de canales QoS NetworkTransport configurados.
isConnected True si el cliente está conectado al servidor.
allClients List of active NetworkClients (static).
active True if any NetworkClients are active (static).