rayTracingShader | The RayTracingShader to set parameter for. |
name | The name of the buffer in shader code. |
nameID | The ID of the property name for the buffer in shader code. Use Shader.PropertyToID to get this ID. |
buffer | 要设置的缓冲区。 |
bufferHandle | The handle of the buffer to set. |
Adds a command to set an input or output buffer parameter on a RayTracingShader.
Only shaders defined in the .raytrace file can access the buffer you designate as the argument for this method. To make this buffer accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalBuffer or Shader.SetGlobalBuffer method instead.
Additional resources: DispatchRays.