Version: 2023.2

MipmapLimitDescriptor

struct in UnityEngine

切换到手册

描述

Determines whether a texture uses a mipmap limit, and which mipmap limit the texture uses, when you create the texture using a constructor.

变量

groupNameThe TextureMipmapLimitGroup to use the mipmap limit of.
useMipmapLimitEnables or disables the texture using a mipmap limit.

构造函数

MipmapLimitDescriptorCreates a new MipmapLimitDescriptor.