Version: 2023.2

EditorToolContextAttribute

class in UnityEditor.EditorTools

/

继承自:EditorTools.ToolAttribute

切换到手册

描述

Registers an EditorToolContext as either a global context or a Component context for a specific target type.

A Global tool context is always available in the toolbar menu. A Component tool context is only available when the current selection contains a matching target type.

构造函数

EditorToolContextAttributeRegisters an EditorToolContext as either a global tool context or a Component tool context.

继承的成员

静态变量

defaultPriorityThe default value for ToolAttribute.toolPriority and ToolAttribute.variantPriority. Specify a priority lower than this value to display a tool before the default entries, or specify a higher value to display it after the default entries.

变量

displayName在菜单中显示的名称。
targetContextIf provided, the EditorTool will only be made available when the ToolManager.activeContextType is equal to targetContext.
targetTypeSet to the type that this EditorTool or EditorToolContext can edit. Set to null if the tool is not specific to a Component and should be available at any time.
toolPriorityTool priority defines the order that tools are displayed in within the Tools Overlay.
variantGroupTool variants are used to group logically similar tools into a single button in the Tools Overlay.
variantPriorityThe variant priority defines the order that tools are displayed in when they are displayed in a ToolAttribute.variantGroup dropdown.