NonSerialized 属性将变量标记为无法序列化。
Apply to public fields to prevent Unity from serializing the field and displaying it in the Inspector.
Apply to a private field to stop the field being serialized during a hot reload operation, such as after an assembly is recompiled, or during a domain reload operation before entering Play mode.
有关序列化的更多信息,请参阅脚本序列化。
Additional resources: HideInInspector, SerializeField.
class Test { // p will not be shown in the Inspector or serialized [System.NonSerialized] public int p = 5;
// neverSerializeMe will never be serialized, even during an hot reload. [System.NonSerialized] private int neverSerializeMe;
// The backing field for NeverSerializedProperty property will never be serialized, // even during a hot reload [field: System.NonSerialized] public int NeverSerializedProperty { get; set; } }