Version: 2023.2

AudioResource

class in UnityEngine.Audio

/

继承自:Object

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描述

Represents an audio resource asset that you can play through an AudioSource.

Additional resources: AudioClip, AudioRandomContainer

using System.Collections;
using UnityEngine;
using UnityEngine.Audio;

// Play an AudioClip, then an AudioResource, through an AudioSource. [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip m_Clip; public AudioResource m_Resource;

IEnumerator Start() { AudioSource audioSource = GetComponent<AudioSource>(); audioSource.resource = m_Clip; audioSource.Play();

yield return new WaitForSeconds(audioSource.clip.length);

audioSource.resource = m_Resource; audioSource.Play(); } }

继承的成员

变量

hideFlags该对象应该隐藏、随场景一起保存还是由用户修改?
name对象的名称。

公共函数

GetInstanceIDGets the instance ID of the object.
ToString返回对象的名称。

静态函数

Destroy移除 GameObject、组件或资源。
DestroyImmediate立即销毁对象 /obj/。强烈建议您改用 Destroy。
DontDestroyOnLoad在加载新的 Scene 时,请勿销毁 Object。
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
Instantiate克隆 original 对象并返回克隆对象。

运算符

bool该对象是否存在?
operator !=比较两个对象是否引用不同的对象。
operator ==比较两个对象引用,判断它们是否引用同一个对象。