如果目标平台/图形 API 支持动态分辨率,缩放渲染纹理以支持动态分辨率。
        The ScalableBufferManager handles the scaling of any render textures that you have marked as DynamicallyScalable, when ResizeBuffers is called. All render textures marked as DynamicallyScalable are scaled by a width and height scale factor. The scale is controlled through a scale factor and not with a specific width and height value because render textures are of different sizes but need to be scaled by a common factor. The scaled dimensions are calculated as follows:
width = ceil(renderTexture.width * ScalableBufferManager.widthScaleFactor)
height = ceil(renderTexture.height * ScalableBufferManager.heightScaleFactor)
            
      
| heightScaleFactor | 用于控制动态分辨率的高度缩放因子。 | 
| widthScaleFactor | 用于控制动态分辨率的宽度缩放因子。 | 
| ResizeBuffers | 用于调整标记为 DynamicallyScalable 的所有缓冲区大小的函数。 |