RenderTarget 设置的完整描述。
color | 要设置的颜色缓冲区。 |
colorLoad | 颜色缓冲区的 Load 操作。它将覆盖在 RenderBuffer 本身上设置的任何操作。 |
colorStore | 颜色缓冲区的 Store 操作。它将覆盖在 RenderBuffer 本身上设置的任何操作。 |
cubemapFace | 要渲染到的立方体贴图面。 |
depth | 要设置的深度缓冲区。 |
depthLoad | 深度缓冲区的 Load 操作。它将覆盖在 RenderBuffer 本身上设置的任何操作。 |
depthSlice | 要设置为渲染目标的 Texture3D 或 Texture2DArray 切片。 |
depthStore | 深度缓冲区的 Store 操作。它将覆盖在 RenderBuffer 本身上设置的任何操作。 |
mipLevel | 要渲染到的 Mip 级别。 |
RenderTargetSetup | 构造 RenderTargetSetup。 |
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