Version: 2023.2

ApplyRulesIfTagsEqualAttribute

class in UnityEditor.ShaderKeywordFilter

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继承自:ShaderKeywordFilter.TagConstraintAttribute

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描述

Enable or disable shader keyword filter attributes based on shader tags.

If you use this attribute, Unity enables filter attributes if the shader compilation context contains matching tags.

The following example builds only variants including the FeatureA keyword, if the shader is a Universal Render Pipeline (URP) shader.

using UnityEditor.ShaderKeywordFilter;

[ShaderKeywordFilter.ApplyRulesIfTagsEqual("RenderPipeline", "UniversalPipeline")] [SelectIf(true, keywordNames: "FeatureA")] bool forceFeatureA;

Additional resources: FilterAttribute.

构造函数

ApplyRulesIfTagsEqualAttributeEnable or disable shader keyword filter attributes based on shader tags.

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