Server port
// Requests info from the master server and prints
// the ip and port of each host.
function Start() {
var hostData : HostData[] = MasterServer.PollHostList();
for(var element : HostData in hostData) {
var tmpIp : String = "";
for(var i : int = 0; i < element.ip.Length; i++) {
tmpIp = element.ip[i] + " ";
}
Debug.Log(element.gameName + " ip: " + tmpIp + ":" + element.port);
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
HostData[] hostData = MasterServer.PollHostList();
foreach (HostData element in hostData) {
string tmpIp = "";
int i = 0;
while (i < element.ip.Length) {
tmpIp = element.ip[i] + " ";
i++;
}
Debug.Log(element.gameName + " ip: " + tmpIp + ":" + element.port);
}
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
hostData as (HostData) = MasterServer.PollHostList()
for element as HostData in hostData:
tmpIp as string = ''
i as int = 0
while i < element.ip.Length:
tmpIp = (element.ip[i] + ' ')
i++
Debug.Log(((((element.gameName + ' ip: ') + tmpIp) + ':') + element.port))