HostData.gameName

var gameName : String

Description

The name of the game (like John Doe's Game)

JavaScript
// Requests info from the master server and prints
// the game name of each host

function Start() {
var hostData : HostData[] = MasterServer.PollHostList();
Debug.Log("Games found: ");
for(var element : HostData in hostData) {
Debug.Log(element.gameName);
}
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
HostData[] hostData = MasterServer.PollHostList();
Debug.Log("Games found: ");
foreach (HostData element in hostData) {
Debug.Log(element.gameName);
}
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
hostData as (HostData) = MasterServer.PollHostList()
Debug.Log('Games found: ')
for element as HostData in hostData:
Debug.Log(element.gameName)