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public Texture2D background;


The background image used by GUI elements in this given state.

using UnityEngine;

public class Example : MonoBehaviour { // Assigns a texture to customStyles[0] for when the control // is pressed down

Texture2D aTexture;

void OnGUI() { if (!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } if ( > 0) {[0].active.background = aTexture; } } }

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