class in UnityEngine.Experimental.Animations
/
Implemented in:UnityEngine.AnimationModule
Static class providing extension methods for Animator and the animation C# jobs.
The extension methods in this class can directly be used on an Animator.
See Also: IAnimationJobPlayable.
BindCustomStreamProperty | Create a custom property in the AnimationStream to pass extra data to downstream animation jobs in your graph. Custom properties created in the AnimationStream do not exist in the scene. |
BindSceneProperty | Create a PropertySceneHandle representing the new binding on the Component property of a Transform in the Scene. |
BindSceneTransform | Create a TransformSceneHandle representing the new binding between the Animator and a Transform in the Scene. |
BindStreamProperty | Create a PropertyStreamHandle representing the new binding on the Component property of a Transform already bound to the Animator. |
BindStreamTransform | Create a TransformStreamHandle representing the new binding between the Animator and a Transform already bound to the Animator. |
CloseAnimationStream | Close a stream that has been opened using OpenAnimationStream. |
OpenAnimationStream | Open a new stream on the Animator. |
ResolveAllSceneHandles | Newly created handles are always resolved lazily on the next access when the jobs are run. To avoid a cpu spike while evaluating the jobs you can manually resolve all handles from the main thread. |
ResolveAllStreamHandles | Newly created handles are always resolved lazily on the next access when the jobs are run. To avoid a cpu spike while evaluating the jobs you can manually resolve all handles from the main thread. |
Did you find this page useful? Please give it a rating: