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The AI module implements the path finding features in Unity.
|Singleton class to access the baked NavMesh.
|Navigation mesh agent.
|Navigation mesh builder interface.
|Contains and represents NavMesh data.
|An obstacle for NavMeshAgents to avoid.
|A path as calculated by the navigation system.
|Link allowing movement outside the planar navigation mesh.
|Specify which of the temporary data generated while building the NavMesh should be retained in memory after the process has completed.
|The NavMesh build markup allows you to control how certain objects are treated during the NavMesh build process, specifically when collecting sources for building.
|The NavMeshBuildSettings struct allows you to specify a collection of settings which describe the dimensions and limitations of a particular agent type.
|The input to the NavMesh builder is a list of NavMesh build sources.
|The instance is returned when adding NavMesh data.
|Result information for NavMesh queries.
|Used for runtime manipulation of links connecting polygons of the NavMesh.
|An instance representing a link available for pathfinding.
|A world position that is guaranteed to be on the surface of the NavMesh.
|Object used for doing navigation operations in a NavMeshWorld.
|Specifies which agent type and areas to consider when searching the NavMesh.
|Contains data describing a triangulation of a navmesh.
|Assembles together a collection of NavMesh surfaces and links that are used as a whole for performing navigation operations.
|State of OffMeshLink.
|Represents a compact identifier for the data of a NavMesh node.
|Bitmask used for operating with debug data from the NavMesh build process.
|Used with NavMeshBuildSource to define the shape for building NavMesh.
|Used for specifying the type of geometry to collect. Used with NavMeshBuilder.CollectSources.
|Shape of the obstacle.
|Status of path.
|The types of nodes in the navigation data.
|Level of obstacle avoidance.
|Link type specifier.
|Bit flags representing the resulting state of NavMeshQuery operations.
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