class in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
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CloseDescribes the rendering features supported by a given render pipeline.
Set the active supported rendering features when enabling a render pipeline. This will change the state of the editor UI to reflect the changes.
active | Get / Set a SupportedRenderingFeatures. |
defaultMixedLightingModes | This is the fallback mode if the mode the user had previously selected is no longer available. See SupportedRenderingFeatures.mixedLightingModes. |
editableMaterialRenderQueue | Determines whether the Scriptable Render Pipeline will override the default Material’s Render Queue settings and, if true, hides the Render Queue property in the Inspector. |
lightmapBakeTypes | What baking types are supported. The unsupported ones will be hidden from the UI. See LightmapBakeType. |
lightmapsModes | Specifies what modes are supported. Has to be at least one. See LightmapsMode. |
lightProbeProxyVolumes | Are light probe proxy volumes supported? |
mixedLightingModes | Specifies what LightmapMixedBakeModes that are supported. Please define a SupportedRenderingFeatures.defaultMixedLightingModes in case multiple modes are supported. |
motionVectors | Are motion vectors supported? |
overridesEnvironmentLighting | Determines if the renderer will override the Environment Lighting and will no longer need the built-in UI for it. |
overridesFog | Determines if the renderer will override the fog settings in the Lighting Panel and will no longer need the built-in UI for it. |
overridesOtherLightingSettings | Determines if the renderer will override halo and flare settings in the Lighting Panel and will no longer need the built-in UI for it. |
receiveShadows | Can renderers support receiving shadows? |
reflectionProbeModes | Flags for supported reflection probes. |
reflectionProbes | Are reflection probes supported? |
rendererPriority | Determines if the renderer supports renderer priority sorting. |
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