BuildUsageTagGlobal

struct in UnityEditor.Build.Content

/

Implemented in:UnityEditor

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Description

Container for holding information about lighting information being used in a build.

This struct helps ensure the correct Shared Variants and Mesh Channels are included in the build correctly.

Note: this struct and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Operators

operator |=Combines the usage data from another BuildUsageTagGlobal with this BuildUsageTagGlobal.

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