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Allows mixed lights to control shadow caster culling when Shadowmasks are present.
|Default||Use the global Shadowmask Mode from the quality settings.|
|NonLightmappedOnly||Render only non-lightmapped objects into the shadow map. This corresponds with the Shadowmask mode.|
|Everything||Render all shadow casters into the shadow map. This corresponds with the distance Shadowmask mode.|
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