Player Settings is where you define various parameters for the final game that you will build in Unity. Some of these values are used in the Resolution Dialog that launches when you open a standalone game.
accelerometerFrequency | Accelerometer update frequency. |
actionOnDotNetUnhandledException | Sets the crash behavior on .NET unhandled exception. |
advancedLicense | Is the advanced version being used? |
allowedAutorotateToLandscapeLeft | Is auto-rotation to landscape left supported? |
allowedAutorotateToLandscapeRight | Is auto-rotation to landscape right supported? |
allowedAutorotateToPortrait | Is auto-rotation to portrait supported? |
allowedAutorotateToPortraitUpsideDown | Is auto-rotation to portrait upside-down supported? |
allowFullscreenSwitch | If enabled, allows the user to switch between full screen and windowed mode using OS specific keyboard short cuts. |
allowUnsafeCode | Allow 'unsafe' C# code code to be compiled for predefined assemblies. |
aotOptions | Additional AOT compilation options. Shared by AOT platforms. |
applicationIdentifier | The application identifier for the currently selected build target. |
bakeCollisionMeshes | Pre bake collision meshes on player build. |
bundleVersion | Application bundle version shared between iOS & Android platforms. |
captureSingleScreen | Defines if fullscreen games should darken secondary displays. |
colorSpace | Set the rendering color space for the current project. |
companyName | The name of your company. |
cursorHotspot | Default cursor's click position in pixels from the top left corner of the cursor image. |
defaultCursor | The default cursor for your application. |
defaultInterfaceOrientation | Default screen orientation for mobiles. |
defaultScreenHeight | Default vertical dimension of stand-alone player window. |
defaultScreenWidth | Default horizontal dimension of stand-alone player window. |
defaultWebScreenHeight | Default vertical dimension of web player window. |
defaultWebScreenWidth | Default horizontal dimension of web player window. |
enable360StereoCapture | Enable 360 Stereo Capture support on the current build target. |
enableCrashReportAPI | Enables CrashReport API. |
enableFrameTimingStats | Enable frame timing statistics. |
enableInternalProfiler | Enables internal profiler. |
enableMetalAPIValidation | Enables Metal API validation in the Editor. |
forceSingleInstance | Restrict standalone players to a single concurrent running instance. |
fullScreenMode | Platform agnostic setting to define fullscreen behavior. Not all platforms support all modes. |
gcIncremental | Allows you to enable or disable incremental mode for garbage collection. |
gpuSkinning | Enable GPU skinning on capable platforms. |
graphicsJobMode | Selects the graphics job mode to use on platforms that support both Native and Legacy graphics jobs. |
graphicsJobs | Enable graphics jobs (multi threaded rendering). |
keyaliasPass | Password for the key used for signing an Android application. |
keystorePass | Password used for interacting with the Android Keystore. |
legacyClampBlendShapeWeights | Defines whether the BlendShape weight range in SkinnedMeshRenderers is clamped. |
logObjCUncaughtExceptions | Are ObjC uncaught exceptions logged? |
macRetinaSupport | Enable Retina support for macOS. |
MTRendering | Is multi-threaded rendering enabled? |
muteOtherAudioSources | Stops or allows audio from other applications to play in the background while your Unity application is running. |
preserveFramebufferAlpha | When enabled, preserves the alpha value in the framebuffer to support rendering over native UI on Android. |
productName | The name of your product. |
protectGraphicsMemory | Protect graphics memory. |
resizableWindow | Use resizable window in standalone player builds. |
runInBackground | If enabled, your game will continue to run after lost focus. |
scriptingRuntimeVersion | The scripting runtime version setting. Change this to set the version the Editor uses and restart the Editor to apply the change. |
statusBarHidden | Returns if status bar should be hidden. Supported on iOS only; on Android, the status bar is always hidden. |
stereoRenderingPath | Active stereo rendering path |
stripEngineCode | Remove unused Engine code from your build (IL2CPP-only). |
stripUnusedMeshComponents | Should unused Mesh components be excluded from game build? |
use32BitDisplayBuffer | 32-bit Display Buffer is used. |
useAnimatedAutorotation | Let the OS autorotate the screen as the device orientation changes. |
useFlipModelSwapchain | Use DXGI Flip Model Swapchain for D3D11 |
useHDRDisplay | Switch display to HDR mode (if available). |
useMacAppStoreValidation | Enable receipt validation for the Mac App Store. |
usePlayerLog | Write a log file with debugging information. |
virtualRealitySplashScreen | Virtual Reality specific splash screen. |
virtualRealitySupported | Enable Virtual Reality support on the current build target. |
visibleInBackground | On Windows, show the application in the background if Fullscreen Windowed mode is used. |
vulkanEnableSetSRGBWrite | Enables Graphics.SetSRGBWrite() on Vulkan renderer. |
xboxEnableAvatar | Xbox 360 Avatars. |
GetAdditionalIl2CppArgs | IL2CPP build arguments. |
GetApiCompatibilityLevel | Gets .NET API compatibility level for specified BuildTargetGroup. |
GetApplicationIdentifier | Get the application identifier for the specified platform. |
GetArchitecture | Gets the BuildTargetPlatformGroup architecture. |
GetAvailableVirtualRealitySDKs | Returns a list of the available Virtual Reality SDKs that are supported on a given BuildTargetGroup. |
GetDefaultScriptingBackend | Returns the default ScriptingImplementation used for the given platform group. |
GetGraphicsAPIs | Get graphics APIs to be used on a build platform. |
GetIconsForTargetGroup | Returns the list of assigned icons for the specified platform. |
GetIconSizesForTargetGroup | Returns a list of icon sizes for the specified platform. |
GetIl2CppCompilerConfiguration | Gets compiler configuration used when compiling generated C++ code for a particular BuildTargetGroup. |
GetIncrementalIl2CppBuild | Does IL2CPP platform use incremental build? |
GetManagedStrippingLevel | Returns the ManagedStrippingLevel used for the given platform group. |
GetMobileMTRendering | Check if multithreaded rendering option for mobile platform is enabled. |
GetPlatformIcons | Returns the list of available icon slots for the specified platform and kind. |
GetPlatformVuforiaEnabled | Gets the current value of the Vuforia AR checkbox in the Player Settings for the specified buildTargetGroup. |
GetPreloadedAssets | Returns the assets that will be loaded at start up in the player and be kept alive until the player terminates. |
GetScriptingBackend | Gets the scripting framework for a BuildTargetPlatformGroup. |
GetScriptingDefineSymbolsForGroup | Get user-specified symbols for script compilation for the given build target group. |
GetStackTraceLogType | Get stack trace logging options. |
GetSupportedIconKindsForPlatform | Retrieve all icon kinds supported by the specified platform. |
GetUseDefaultGraphicsAPIs | Is a build platform using automatic graphics API choice? |
GetVirtualRealitySDKs | Get the List of Virtual Reality SDKs for a given BuildTargetGroup. |
GetVirtualRealitySupported | Returns whether or not Virtual Reality Support is enabled for a given BuildTargetGroup. |
HasAspectRatio | Returns whether or not the specified aspect ratio is enabled. |
SetAdditionalIl2CppArgs | IL2CPP build arguments. |
SetApiCompatibilityLevel | Sets .NET API compatibility level for specified BuildTargetGroup. |
SetApplicationIdentifier | Set the application identifier for the specified platform. |
SetArchitecture | Sets the BuildTargetPlatformGroup architecture. |
SetAspectRatio | Enables the specified aspect ratio. |
SetGraphicsAPIs | Sets the graphics APIs used on a build platform. |
SetIconsForTargetGroup | Assign a list of icons for the specified platform. |
SetIl2CppCompilerConfiguration | Sets compiler configuration used when compiling generated C++ code for a particular BuildTargetGroup. |
SetIncrementalIl2CppBuild | Sets incremental build flag. |
SetManagedStrippingLevel | Sets the managed code stripping level for specified BuildTargetGroup. |
SetMobileMTRendering | Enable or disable multithreaded rendering option for mobile platform. |
SetPlatformIcons | Assign a list of icons for the specified platform and icon kind. |
SetPlatformVuforiaEnabled | Sets the value of the Vuforia AR checkbox in the Player Settings for the specified buildTargetGroup. |
SetPreloadedAssets | Assigns the assets that will be loaded at start up in the player and be kept alive until the player terminates. |
SetScriptingBackend | Sets the scripting framework for a BuildTargetPlatformGroup. |
SetScriptingDefineSymbolsForGroup | Set user-specified symbols for script compilation for the given build target group. |
SetStackTraceLogType | Set stack trace logging options. Note: calling this function will implicitly call Application.SetStackTraceLogType. |
SetUseDefaultGraphicsAPIs | Should a build platform use automatic graphics API choice. |
SetVirtualRealitySDKs | Set the List of Virtual Reality SDKs for a given BuildTargetGroup. |
SetVirtualRealitySupported | Sets whether or not Virtual Reality Support is enabled for a given BuildTargetGroup. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
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