class in UnityEngine.Playables
/
Inherits from:Behaviour
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Implemented in:UnityEngine.DirectorModule
Implements interfaces:IExposedPropertyTable
Instantiates a PlayableAsset and controls playback of Playable objects.
| duration | The duration of the Playable in seconds. | 
| extrapolationMode | Controls how the time is incremented when it goes beyond the duration of the playable. | 
| initialTime | The time at which the Playable should start when first played. | 
| playableAsset | The PlayableAsset that is used to instantiate a playable for playback. | 
| playableGraph | The PlayableGraph created by the PlayableDirector. | 
| playOnAwake | Whether the playable asset will start playing back as soon as the component awakes. | 
| state | The current playing state of the component. (Read Only) | 
| time | The component's current time. This value is incremented according to the PlayableDirector.timeUpdateMode when it is playing. You can also change this value manually. | 
| timeUpdateMode | Controls how time is incremented when playing back. | 
| ClearGenericBinding | Clears the binding of a reference object. | 
| ClearReferenceValue | Clears an exposed reference value. | 
| DeferredEvaluate | Tells the PlayableDirector to evaluate it's PlayableGraph on the next update. | 
| Evaluate | Evaluates the currently playing Playable at the current time. | 
| GetGenericBinding | Returns a binding to a reference object. | 
| GetReferenceValue | Retreives an ExposedReference binding. | 
| Pause | Pauses playback of the currently running playable. | 
| Play | Instatiates a Playable using the provided PlayableAsset and starts playback. | 
| RebindPlayableGraphOutputs | Rebinds each PlayableOutput of the PlayableGraph. | 
| RebuildGraph | Discards the existing PlayableGraph and creates a new instance. | 
| Resume | Resume playing a paused playable. | 
| SetGenericBinding | Sets the binding of a reference object from a PlayableBinding. | 
| SetReferenceValue | Sets an ExposedReference value. | 
| Stop | Stops playback of the current Playable and destroys the corresponding graph. | 
| paused | Event that is raised when a PlayableDirector component has paused. | 
| played | Event that is raised when a PlayableDirector component has begun playing. | 
| stopped | Event that is raised when a PlayableDirector component has stopped. | 
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | 
| isActiveAndEnabled | Has the Behaviour had active and enabled called? | 
| gameObject | The game object this component is attached to. A component is always attached to a game object. | 
| tag | The tag of this game object. | 
| transform | The Transform attached to this GameObject. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
| CompareTag | Is this game object tagged with tag ? | 
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. | 
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. | 
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. | 
| GetComponents | Returns all components of Type type in the GameObject. | 
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. | 
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. | 
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | 
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the GameObject. | 
| Destroy | Removes a gameobject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. | 
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