class in UnityEngine.EventSystems
/
Inherits from:EventSystems.BaseEventData
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CloseEvent payload associated with pointer (mouse / touch) events.
button | The InputButton for this event. |
clickCount | Number of clicks in a row. |
clickTime | The last time a click event was sent. |
delta | Pointer delta since last update. |
dragging | Determines whether the user is dragging the mouse or trackpad. |
enterEventCamera | The camera associated with the last OnPointerEnter event. |
hovered | List of objects in the hover stack. |
lastPress | The GameObject for the last press event. |
pointerCurrentRaycast | RaycastResult associated with the current event. |
pointerDrag | The object that is receiving OnDrag. |
pointerEnter | The object that received 'OnPointerEnter'. |
pointerId | Identification of the pointer. |
pointerPress | The GameObject that received the OnPointerDown. |
pointerPressRaycast | Returns the RaycastResult associated with a mouse click, gamepad button press or screen touch. |
position | Current pointer position. |
pressEventCamera | The camera associated with the last OnPointerPress event. |
pressPosition | The screen space coordinates of the last pointer click. |
rawPointerPress | The object that the press happened on even if it can not handle the press event. |
scrollDelta | The amount of scroll since the last update. |
useDragThreshold | Should a drag threshold be used? |
IsPointerMoving | Is the pointer moving. |
IsScrolling | Is scroll being used on the input device. |
used | Is the event used? |
currentInputModule | A reference to the BaseInputModule that sent this event. |
selectedObject | The object currently considered selected by the EventSystem. |
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