Type of a shader keyword, eg: built-in or user defined.
See Also: ShaderKeyword.
None | No type is assigned. |
BuiltinDefault | The keyword is built-in the runtime and it is systematically reserved. |
BuiltinExtra | The keyword is built-in the runtime and it is optionally reserved depending on the features used. |
BuiltinAutoStripped | The keyword is built-in the runtime and can be automatically stripped if unusued. |
UserDefined | The keyword is defined by the user. |
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