ShaderKeywordType

enumeration

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Description

Type of a shader keyword, eg: built-in or user defined.

See Also: ShaderKeyword.

Properties

NoneNo type is assigned.
BuiltinDefaultThe keyword is built-in the runtime and it is systematically reserved.
BuiltinExtraThe keyword is built-in the runtime and it is optionally reserved depending on the features used.
BuiltinAutoStrippedThe keyword is built-in the runtime and can be automatically stripped if unusued.
UserDefinedThe keyword is defined by the user.

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