Class passed onto Tiles when information is queried from the Tiles.
| cellBounds | Returns the boundaries of the Tilemap in cell size. | 
| localBounds | Returns the boundaries of the Tilemap in local space size. | 
| origin | The origin of the Tilemap in cell position. | 
| size | The size of the Tilemap in cells. | 
| GetColor | Gets the color of a Tile given the XYZ coordinates of a cell in the Tilemap. | 
| GetComponent | Returns the component of type T if the GameObject of the tile map has one attached, null if it doesn't. | 
| GetSprite | Gets the Sprite used in a Tile given the XYZ coordinates of a cell in the Tilemap. | 
| GetTile | Gets the Tile at the given XYZ coordinates of a cell in the|Tilemap. | 
| GetTileFlags | Gets the Tile Flags of the Tile at the given position. | 
| GetTransformMatrix | Gets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. | 
| RefreshTile | Refreshes a Tile at the given XYZ coordinates of a cell in the :Tilemap. | 
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