class in UnityEditor
/
Implemented in:UnityEditor
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseGoogle VR-specific Player Settings.
daydreamIcon | Foreground image for the Daydream Launcher Home Screen. |
daydreamIconBackground | Background image for the Daydream Launcher Home Screen. |
depthFormat | Set the requested depth format for the Depth and Stencil Buffers. Options are 16bit Depth, 24bit Depth and 24bit Depth + 8bit Stencil. |
enableVideoSurface | Enable Google VR Asynchronous Video Re-Projection when running in Daydream.NOTE: Only takes effect if set before initializing VR. |
enableVideoSurfaceProtectedMemory | Enable Protected Memory support when running with Google VR Asynchronous Video Re-Projection (AVR).Protected memory support is currently an all or nothing feature. When enabled only DRM protected content can be played using AVR. Clear content will fail to play.NOTE: Only takes effect if set before initializing VR. |
maximumSupportedHeadTracking | Set the highest level of head tracking required to run your application.Set this property to limit your application to only run on devices that support this maximum level of head tracking. On devices that support higher levels of head tracking, your application is limited to using the maximum level. |
minimumSupportedHeadTracking | Set the lowest level of head tracking required to run your application.Set this property to limit your application to only run on devices that support this minimum level of head tracking. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!