struct in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
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CloseParameters controlling culling process in CullingResults.
Typical use case is to compute culling parameters from Camera data, see CullingResults.GetCullingParameters.
cullingJobsLowerLimit | The lower limit to the value ScriptableCullingParameters.maximumPortalCullingJobs. |
cullingJobsUpperLimit | The upper limit to the value ScriptableCullingParameters.maximumPortalCullingJobs. |
layerCount | The amount of layers available. |
maximumCullingPlaneCount | Maximum amount of culling planes that can be specified. |
accurateOcclusionThreshold | This parameter determines query distance for occlusion culling. |
cameraProperties | Camera Properties used for culling. |
cullingMask | CullingMask used for culling. |
cullingMatrix | CullingMatrix used for culling. |
cullingOptions | Options for the culling. |
cullingPlaneCount | Number of culling planes to use. |
isOrthographic | Is the cull orthographic. |
lodParameters | LODParameters for culling. |
maximumPortalCullingJobs | This parameter controls how many active jobs contribute to occlusion culling. |
origin | Position for the origin of the cull. |
reflectionProbeSortingCriteria | Reflection Probe Sort options for the cull. |
shadowDistance | Shadow distance to use for the cull. |
stereoProjectionMatrix | The projection matrix generated for single-pass stereo culling. |
stereoSeparationDistance | Distance between the virtual eyes. |
stereoViewMatrix | The view matrix generated for single-pass stereo culling. |
GetCullingPlane | Fetch the culling plane at the given index. |
GetLayerCullingDistance | Get the distance for the culling of a specific layer. |
SetCullingPlane | Set the culling plane at a given index. |
SetLayerCullingDistance | Set the distance for the culling of a specific layer. |
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