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Vertex tangent generation options for ModelImporter.

Tangentss can either be imported from model file, calculated by Unity using several methods (default is MikkTSpace), or not included into imported mesh at all. Vertex tangents are most often used for normal/bump mapping.

See Also: ModelImporter.importTangents, ModelImporterNormals, Mesh.tangents.


ImportImport vertex tangents from model file.
CalculateLegacyCalculate tangents with legacy algorithm.
CalculateLegacyWithSplitTangentsCalculate tangents with legacy algorithm, with splits across UV charts.
CalculateMikkCalculate tangents using MikkTSpace (default).
NoneDo not import vertex tangents.

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