class in UnityEngine
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Inherits from:Component
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Implemented in:UnityEngine.ClothModule
Switch to ManualThe Cloth class provides an interface to cloth simulation physics.
| bendingStiffness | Bending stiffness of the cloth. | 
| capsuleColliders | An array of CapsuleColliders which this Cloth instance should collide with. | 
| clothSolverFrequency | Number of cloth solver iterations per second. | 
| coefficients | The cloth skinning coefficients used to set up how the cloth interacts with the skinned mesh. | 
| collisionMassScale | How much to increase mass of colliding particles. | 
| damping | Damp cloth motion. | 
| enableContinuousCollision | Enable continuous collision to improve collision stability. | 
| enabled | Is this cloth enabled? | 
| externalAcceleration | A constant, external acceleration applied to the cloth. | 
| friction | The friction of the cloth when colliding with the character. | 
| normals | The current normals of the cloth object. | 
| randomAcceleration | A random, external acceleration applied to the cloth. | 
| selfCollisionDistance | Minimum distance at which two cloth particles repel each other (default: 0.0). | 
| selfCollisionStiffness | Self-collision stiffness defines how strong the separating impulse should be for colliding particles. | 
| sleepThreshold | Cloth's sleep threshold. | 
| sphereColliders | An array of ClothSphereColliderPairs which this Cloth instance should collide with. | 
| stiffnessFrequency | Sets the stiffness frequency parameter. | 
| stretchingStiffness | Stretching stiffness of the cloth. | 
| useGravity | Should gravity affect the cloth simulation? | 
| useTethers | Use Tether Anchors. | 
| useVirtualParticles | Add one virtual particle per triangle to improve collision stability. | 
| vertices | The current vertex positions of the cloth object. | 
| worldAccelerationScale | How much world-space acceleration of the character will affect cloth vertices. | 
| worldVelocityScale | How much world-space movement of the character will affect cloth vertices. | 
| ClearTransformMotion | Clear the pending transform changes from affecting the cloth simulation. | 
| GetSelfAndInterCollisionIndices | Get list of particles to be used for self and inter collision. | 
| GetVirtualParticleIndices | Get list of indices to be used when generating virtual particles. | 
| GetVirtualParticleWeights | Get weights to be used when generating virtual particles for cloth. | 
| SetEnabledFading | Fade the cloth simulation in or out. | 
| SetSelfAndInterCollisionIndices | This allows you to set the cloth indices used for self and inter collision. | 
| SetVirtualParticleIndices | Set indices to use when generating virtual particles. | 
| SetVirtualParticleWeights | Sets weights to be used when generating virtual particles for cloth. | 
| gameObject | The game object this component is attached to. A component is always attached to a game object. | 
| tag | The tag of this game object. | 
| transform | The Transform attached to this GameObject. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
| CompareTag | Is this game object tagged with tag ? | 
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. | 
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. | 
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. | 
| GetComponents | Returns all components of Type type in the GameObject. | 
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. | 
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. | 
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | 
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the GameObject. | 
| Destroy | Removes a gameobject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. | 
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