A callback to be raised when an object in the hierarchy changes.
Each time an object is (or a group of objects are) created, renamed, parented, unparented or destroyed this callback is raised.
See Also: EditorWindow.OnHierarchyChange.
using UnityEditor; using UnityEngine;
public class ExampleCode { [MenuItem("Example/Hierarchy Window Changed")] static void Example() { EditorApplication.hierarchyWindowChanged += ExampleCallback; }
static void ExampleCallback() { Object[] all = Resources.FindObjectsOfTypeAll(typeof(Object)); Debug.Log("There are " + all.Length + " objects at the moment."); } }
Note: Changing the HideFlags on an object will also cause this callback to be called.
Did you find this page useful? Please give it a rating: