Component.GetComponentsInParent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Component[] GetComponentsInParent(Type t, bool includeInactive = false);

Parameters

tThe type of Component to retrieve.
includeInactiveShould inactive Components be included in the found set?

Description

Returns all components of Type type in the GameObject or any of its parents.

using UnityEngine;

public class GetComponentsInParentExample : MonoBehaviour { public Component[] hingeJoints;

void Start() { // Disable the spring on all HingeJoints // in this game object and all its parent game objects hingeJoints = (HingeJoint[])gameObject.GetComponentsInParent(typeof(HingeJoint));

foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }

public T[] GetComponentsInParent(bool includeInactive);
public T[] GetComponentsInParent();

Parameters

includeInactiveShould inactive Components be included in the found set?

Description

Generic version. See the Generic Functions page for more details.

Did you find this page useful? Please give it a rating: