Когда вы компилируете игру, Unity сохраняет множество метаданных о ваших ресурсах (настройки импорта, ссылки на другие ресурсы, и т.д.). Если вы хотите использовать эти ресурсы в другом проекте, есть конкретный способ сделать это. Вот как можно легко перемещать ресурсы между проектами, сохраняя при этом всю вышеперечисленную информацию.
See Packages for detailed information on using Asset packages, including importing and exporting.
Use Export Package to create your own Custom Package.
HINT: When exporting a package Unity can export all dependencies as well. So, for example, if you select a Scene and export a package with all dependencies, then all models, textures and other assets that appear in the scene will be exported as well. This can be a quick way of exporting a bunch of assets without manually locating them all.
Sometimes you may want to change the contents of a package and create a newer, updated version of your asset package. To do this:
Select the asset files you want in your package (select both the unchanged ones and the new ones).
Export the files as described above in Export Package, above.
NOTE: You can re-name an updated package and Unity will recognise it as an update, so you can use incremental naming, for example: MyAssetPackageVer1, MyAssetPackageVer2.
HINT: It is not good practise to remove files from packages and then replace them with the same name: Unity will recognise them as different and possibly conflicting files and so display a warning symbol when they are imported. If you have removed a file and then decide to replace it, it is better to give it a different, but related name to the original.