The Motion Blur effect blurs an image when GameObjects are moving faster than the camera’s exposure time. Rapidly moving GameObjects or a long exposure time create this effect. Genres such as racing games exaggerate Motion Blur to add speed effects.
There are two Motion Blur techniques available in the Post Processing package: Shutter Speed Simulation, and Multiple Frame Blending. For further information on how to use Motion Blur in Unity, refer to the Motion Blur documentation in the Post Processing package.
2019–05–07 Page published with editorial review
New feature in 5.6